Classes
Rift--:-- Reset--
Event Timer

Gear score: 1000 → 1600+

The fastest order to raise your gear score on global: what to farm at each milestone, when to save the pity chest, and the daily routine that keeps it going.

Built from the community Roadmap sheet and checked against the HackNews gear score video. Numbers move with patches. Personal Aion 2 Class InfoHackNews

  1. The route at a glance
  2. While leveling to 45
  3. 1000Level 45 → ~1000
  4. 1400~1000 → ~1400: the side-content grind
  5. 1600~1400 → ~1600: Vakron
  6. 1900~1600 → ~1900: Uruguru
  7. 2000~1900 → 2000 and beyond
  8. Daily and weekly routine

The route at a glance

Gear score climbs in steps. Each step unlocks the content that feeds the next one, so do them in order instead of forcing one system too early.

ScoreMain source of gearWhat you do there
45 → ~1000Draupnir exploration, regional quests, Clash Runes, one manastone passGet the Unique Boots from the 3-run pity, set up the amulet and the PvP board
~1000 → ~1400Side content you skipped: sealed dungeons, regionals, feathers, strongholds, RiftCollect every free crystal, scroll and feather; tap pieces to +5
~1400 → ~1600Vakron (Exploration, then Conquest)Farm Unique pieces; use the saved pity chest for the last one
~1600 → ~1900UruguruUnique accessories; tap Uniques to +10; Transcendence level 1 for grey arcana cards
~1900 → 2000+Transcendence level 2, Shugo and Nightmare dungeonsBlue/green arcana cards, board pieces, then craft a gold arcana card

Rule that saves the most time: never claim an exploration pity chest the moment it appears. Save it for the piece that is hardest to get.

While leveling to 45

Follow the main story to 45. Do these along the way, or come back to them later. Everything here feeds the score you need after 45.

  • Sealed dungeons: Daevanion crystals for your board and skill points.
  • Regional quests: more Daevanion crystals, plus gear.
  • Feathers: get only enough to take your Monolith to level 30. You don't need every feather on the map; past that, extras turn into power shards, which aren't worth the time. On the Abyss Monolith, take every feather: even all of them won't reach level 30 there. Feathers give amulet scrolls, stamina and amplification stone shards.
  • Strongholds: scrolls for leveling your belt.
  • Rifting: the sealed dungeons and strongholds on the enemy faction's map, through the Spacetime Rift every 3 hours (PvP can be toggled). See the Rift timer at the top of the page.

Feathers are shared with your alts: sync them at the Monolith on each alt and use them to level the alt's Monolith too.

Systems to keep working on as you play

  • Stigma points and skill points
  • Daevanion board
  • Soulbinding
  • Pet Genus
  • Pantheon
  • Crafted weapon, guard and accessories

Level 45 ~1000

The first day at 45. Six steps put you near 1000.

  • Draupnir (Expedition → Exploration), twice. Double-claim the first run for 80 energy, then single-claim the second for 40. That reaches the 3-run pity: use it on the Unique Boots. Any extra Unique drop on the way is a bonus.
  • Press J → Regionals and take every quest that rewards accessory upgrades or Clash Runes.
  • The second Clash Rune comes from a multi-quest chain ("Hugo…"). Tap each Clash Rune only once, to +1, and no further.
  • Amulet: the upgrade materials come from feathers. Tap it to +10, take it off and upgrade it to blue with Substance Morph.
  • After you collect all the Abyss feathers, spend every Daevanion point on your PvP board. It adds "fake" item level that helps you reach score breakpoints.
  • Manastone every piece of gear once.

You should land around ~1000. A few item levels short? Tap a couple of pieces a little.

~1000 ~1400: the side-content grind

Here the grind starts. Go back to everything from the leveling list that you skipped.

  • All remaining sealed dungeons and regional quests.
  • Feathers up to Monolith 30, and every feather in the Abyss (more fake item level).
  • Strongholds, then the enemy faction's sealed dungeons and strongholds through the Spacetime Rift (every 3 hours).
  • Tap pieces to +5 for the last bit of item level.

All of this gets you close to ~1400.

~1400 ~1600: Vakron

The step most players get stuck on. The trick is to save the pity chest.

  • Vakron Exploration, twice: double-claim the first run (80 energy), single-claim the second (40 energy). That hits the 3-run pity.
  • Do not claim the Vakron exploration pity chest yet. Keep it for later, when you need the last piece.
  • Spam Vakron under Conquest for Unique pieces. Once you have most of them, open the saved pity chest to fill the gap and reach ~1600.

Good moment to slow down: level an alt, or gather. Materials sell for a lot right now, so sell them or keep them to craft your own gear.

~1600 ~1900: Uruguru

  • Spam Uruguru for Unique accessories.
  • Tap your earlier Unique pieces to +10 along the way.
  • Run Transcendence dungeons at level 1 to get one grey card in every arcana slot.

~1900 2000 and beyond

  • At 1900: Transcendence level 2 for blue/green arcana cards.
  • Collect as many board pieces as you can from Shugo and Nightmare dungeons. Daily attendance gives a lot of Shugo currency.
  • At 2000: craft a gold arcana card.

Long-term target (Ludra preparation)

SlotEnchant goal
Weapon, guard, rings+17
Earring and necklace+16
Armor and bracelet+15
Class runesaround +5

Daily and weekly routine

The score comes from doing these every day and week. Energy caps at 840 (+120 a day), so don't let it overflow.

ActivityHow often
Duty quests5 a day
Ascension Trial3 a week
Daily dungeon14 a week
Battlefield3 a week
Main city command scrolls12 a week
Shugo Festival2
Nightmare dungeons2 a day
Substance Morph / Odyle craft20 a week
PvE weeklies / PvP weeklies12 / 20
Abyss corridors / Abyss command scrolls3 / 20
World bosses (optional)1

On an alt, the short list is: Ascension Trial ×3 a week, expedition dungeons, Nightmare ×2 a day, 4 energy crafts in Substance Morph, 4 Odyle energy at the Wind Breeze shop, and Abyss corridors ×1–3.

Set your macro key to right mouse button on every character (it is empty by default and is a per-character setting): it fires all the skills in the columns you add to the macro. Melee classes: take a block skill early. It works on yellow telegraphs, not red ones.

Item level route after 45 →